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Dekkers

[PK] Normandy - Update

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Posted (edited)

Normandy

As all maps have to be transformed, with Great Divide being ready for PK and Skyrim being close to being ready, I decided to start editing Normandy aswell.

The scene was created by @Avenger and not by me!

I will not change castle designs, what I have changed so far:

Screenshots: 

Spoiler

622A425CF8BF1B1F5C568DBBE97ADD5CF7BC6B58570685EB655972A6B62ACB5C7346F7364E94646C

Note:

  • Many of the groups of trees are singular props, which should be better for performance than placing 3 or 4 actual trees
  • The size of the map has gone from 877KB to 815KB so far. Performance should be slightly better
  • Many changes are likely to be changed again. Such as the new horses and the arrow holder props (their locations)

 

Edited by Dekkers
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Is there some way you can fix the rope bridge from vorn to outlaw camp? the props has been streched so far you can get stuck in the holes?

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6 minutes ago, Techno said:

Is there some way you can fix the rope bridge from vorn to outlaw camp? the props has been streched so far you can get stuck in the holes?

There's no Vorne on Normandy

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14 minutes ago, Techno said:

Is there some way you can fix the rope bridge from vorn to outlaw camp? the props has been streched so far you can get stuck in the holes?

ye I fixed the collision for it.

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Is Helheim spawn being changed to make it actually viable, even if it would be something like just raising the spawn to not have to walk up a ladder.

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Just re-do the spawn, its retard3d in the first place. Two directions for you to leave it. I would say close the entrance that goes to the right when you leave ladder

Edited by Turin
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