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Dekkers

[PK] Great Divide - Update

40 posts in this topic

2 hours ago, Cheese said:

 

I mean even you have to admit it’s a bit silly 

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1 hour ago, Tywin said:

I mean even you have to admit it’s a bit silly 

Two banners in any castle is silly imo

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Blame Avenger


Anyway for those reporting bugs, the wrong version was actually put on today so earlier changes can not be seen. As a matter of fact, it went another version back, so nearly all changes can not be seen.

 

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Posted (edited)

A few changes

  • Removed secondary capturepoints as  they serve no real purpose but to cause confusion and issues when wrong factions cap (this will not be a thing for this week, but when the map gets used again in the future the secondary capturepoints will be gone)
  • Removed the gold/silver tunnel as it consisted of many props and performance is love, performance is life. Gold is now where you would normally enter the tunnel, silver is gone!
  • Removed trees here and there, performance is love, performance is life
  • Tried to fix the ladder at the Abbey so it can be broken more easily
  • Added a weaving and spinning processing prop to Old Port


E:

I will probably re-do Vornneston's armory later as it appears that people are tired of that native stuff


 

Edited by Dekkers
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Posted (edited)

Add horses to outlaw camp please + commoner crossbowman class

Edited by Kobe Bryant
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Missing a siege crossbow stock and commoner crossbowman.

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3 hours ago, Hagaron said:

Missing a siege crossbow stock and commoner crossbowman.

die

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Pls add wood process, smithy, pickaxe and woodcutters axe to the outlaw camp.

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Praven spawn has no Horse TP door plz fix don't wanna dismount and be a filty footman!

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training room at iron abbey starts of as closed after restart so theres no way to get into that faction unless you logged out with that faction. It would be nice if it starts of as open:)

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