Avenger

PW Server Rules (EU/NA)

21 posts in this topic

RDM (Random death match):
You must have a valid kill reason to kill somebody outside of war. Valid reasons can be but are not limited to:

  • Someone insulted you. (Animations do not count).
  • Someone aiming at you (Screenshot needed).
  • Someone attacking a faction member or engaging in open hostilities with them.
  • Someone previously robbed you. 
  • Being kicked or punched once.
  • Being bumped twice.
  • Ignoring a reasonable demand such as "No loot".
  • Theft of your or your factions items (Food, Money, Carts) etc. 

You don't have a kill reason for anything that happened outside of the game (E.G Steam or Teamspeak interactions). 

Killbaiting is prohibited(i.e. placing loot only to gain a killreason).

Commoner & Outlaws:

  • No other faction may help Outlaws be it directly or indirectly nor can Outlaws help others. 
  • Only Outlaws may rob horses/items (This includes taking items from carts while the owner is halted).
  • Outlaws do not need to request help to be assisted by other outlaws.
  • Commoners with clear tags (e.g. Hagaron_of_Whiteroses ) are considered to be in a group and can be treated as a faction.

NRR (No revenge rule):

  • You may not initiate hostilities with your previous assailants unless in a war or skirmish. (You may return to help your faction members if the skirmish is still on-going, albeit you may not start the hostilities again. For example, if the skirmish is over you may not then go and attack your previous killers.)
  •  You may not attack your killers for saying 'No loot', however, you are allowed to loot even when told not to.

Warzones:

  • Any area where two factions are engaging in is considered a war zone, you travel through there at your own risk. 

War rules:

  • When declaring a war you need to clearly state once in global chat that you are declaring on the given faction, and include the reason e.g "Declaring War on The Kingdom of Swadia - Reason: Land".
  • When declaring war on another faction, a legitimate capture attempt must be made within 30 minutes, or the war must be peaced. The valid attempts must be renewed every 30 minutes. A valid attempt means that it must be in respect of your faction's size.
  • You cannot war a faction which has no land.
  • The defending faction may redeclare within a 30-second timer without the need to state it in the chat. 
  • Default wars from server restarts are not seen as legitimate wars and will, therefore, be considered RDM. 
  • At least 70% of your faction must be in your castle or the Mercenary camp before you declare. You may not have banners in or close to the enemy castle. 
  • War may not be used to hide RDM.
  • You may not login at a banner point to capture a castle during an active war.

Combat logging:

  • You may not log out during a hostile situation or directly after one. 
  • Logging out on mass after a war is declared, is not permitted under any circumstances. Whilst the admin team continues to accept that players can, abiding by the above rule, log out individually during a war: mass logging of a faction in a castle under active siege is considered Combat-Logging. The High-Command responsible for the Mass-Logging will be held responsible for the actions of the entire clan and will receive the punishment for them.

Demanding:

  • You may not issue a demand resulting in a die or die situation.
  • You must give someone 10 seconds to comply with a demand (The only exception for this is "halt" where a reasonable amount of time, ~5 seconds, must be given for the player to comply).
  • You may not demand a player to not speak.
  • You may not demand someone to speak in any chat (Local, Global or Faction).
  • You can't demand someone to insult another player/faction etc.
  • Forced ERP is illegal.
  • The word heal is not a demand, however heal or die would be considered a demand.

Looting rule:

  • If you kill someone, their loot is yours. You may kill anyone seen looting it within a 30-second time-frame. You loot at your own risk. 

Halting:

  • When halting you need to say the name, eg. "Halt Jim". If you just say "Halt" it is invalid.
  • You must either halt every single member in a group, or you can halt by faction name e.g "Rhodoks halt!".

Imprisonment:

  • You may only imprison someone for a maximum of 10 minutes. 
  • You may not kill a prisoner if their faction does not pay a ransom. 
  • You may only imprison people who are trespassing on your land. 
  • In the case of imprisonment, all demands formulated to the prisoners MUST BE reasonable. Demands may not be used to abuse the system and to bait for kill reasons. Admins reserve the right to decide if a demand is reasonable or not.

In-Game Complaint and Admins:

  • To request an admin message type a message in admin chat (backspace) explaining what happened, when and who.
  • Do not spam admin chat! Message once or if they fail to reply within 20 minutes send another or make a forum complaint.
  • You cannot initiate any hostilities towards a player who's reporting a rule break to an in-game admin.

Admin heals:

  • Admins can heal for 5000 gold under 50 players. Ask an admin for a heal by pressing Backspace.
  • Admin heals cannot be given while a faction is under siege/sieging or in combat.

Exploiting glitches/bug abusing:

  • Abusing scripts to gain an unfair advantage is strictly prohibited. 
  • Carts may not be used to obstruct or inhibit other players. For example, using a cart to obstruct movement in a siege scenario. 
  • Horses may not be used to block spawns.
  • Carts may not be used to block/hinder access points.
  • When the server population reaches high numbers people staying in spectator will be kicked.
  • You may not kick a player from your faction while they are spawning in. You may kick spectators who have failed to spawn in after a reasonable period of time.
  • To avoid class glitching, you may not log out while dead.

Assassination contracts:

  • The person who is given the contract must provide the name of the person they are killing and the person who provided the contract in the admin chat.
  • Only people in the commoner/outlaw faction may take contracts.
  • A valid kill reason is needed to issue a contract.

Griefing:

  • Griefing of faction property is illegal (Mass Breaking Doors/Chests, Buying out stocks, etc. is not allowed).
  • Glitching or hiding unused carts with the intent to prevent other factions from using them is considered griefing.
  • Killings animals for no reason is considered griefing and will be punished.

Admin Disclaimer:

  • Admins reserve the right to issue punishments at their own discretion, bans may vary in length depending on the situation and on the player's attitude to the complaint, and there is no set template for punishments, every complaint is different.
  • Admins reserve the right to force players to accept refunds in complaints.
  • Admins are not required to help you when not wearing Admin Tags (TA, GA, HA & SO). If no admins are online you are asked to make a forum complaint. Obvious, exceptions would include Mass RDM and other incidents that affect a large amount of the server population.

 

Do not attempt to loophole this ruleset. Doing so will result in harsh punishments.


Use common sense where applicable!
If you have a kill reason that is not identifiable in the logs, it is your responsibility to provide the evidence.

 

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Admin Meeting 01.05.2016:

  • Raiding rules removed completely
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Admin Meeting 04.06.2016:

  • The war timer is increased to 30 minutes as a trial out period for one week. 

 

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Admin Meeting 11.06.2016:

  • You may not issue a demand resulting in a die or die situation.
  • Assassination contracts:

    • Only people in the commoner/outlaw faction may take contracts
    • A valid kill reason is needed to issue a contract
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Admin Meeting 24.06.2016:

Exploiting glitches/bug abusing:

  • You may not kick a player from your faction while they are spawning in. You may kick spectators who have failed to spawn in after a reasonable period of time.

RDM (Random death match):

  • Killbaiting is prohibited(i.e. placing loot only to gain a killreason)
Edited by Bridge Troll
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Admin Meeting 22.07.2016:

  • Commoners with the same tag (e.g. Hagaron_of_Whiteroses ) are considered to be in a group and can be treated as a faction would.
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Exploiting glitches/bug abusing:

  • To avoid health glitching, you may not log out while dead.
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Reworded the NRR rule slightly to make it clearer and easier to understand:

  • You may not initiate hostilities with your previous assailants unless in a war or skirmish. (You may return to help your faction members if the skirmish is still on-going, albeit you may not start the hostilities again. For example, if the skirmish is over you may not then go and attack your previous killers.)

Use your common sense when defining a skirmish. For example a skirmish is not 3v1, as that is simply a fight.

-Tommy

Edited by Tommy
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Demanding:

  • You may not demand someone to speak in Global

Raiding Rules

  • You may raid (i.e start a skirmish at another factions castle through breaking gates/building ladders) no more than once every 20 minutes.
  • When killed as an aggressor in a raid, you may not return.

 

Also tidied up some other rule sections, with no change to actual rules.

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On 30/04/2016 at 0:39 PM, Avenger said:

War Rules

 

  • When declaring war on another faction, a legitimate capture attempt must be made within 30 minutes, or the war must be peaced. The valid attempts must be renewed every 30 minutes. A valid attempt means that it must be in respect of your faction's size.

Clarified the war rules.

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