Bridge Troll

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About Bridge Troll

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    50% Fascist - 50% Commoner
  • Birthday September 16

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  1. Not disappointed
  2. Tiny update to 0.3 for the stats on Enabled the search for community members again, just type in the name. Already started for the next upcomming bigger update, which will implement a duel mechanics. Everyone on the stats has an numeric integer ID. The idea I have so far is that you can duel by just using the id they have on the stats. This means you just type "stats:duel ID rounds" into local chat. ID would then be replaced by the number the opponent has on the stats. Your opponent himself has to type the same, yet using your own id to "accept" the duel. After that, the next kills, regarding the amount of rounds you both have selected(has to be equal) will only be relevant to duel statistics, no matter which typ of kill it is(same faction, friendly faction, etc.)
  3. Really gotta say, this map is very beautiful. It is a feast for the eyes just to ride around the map and look at all the details. Good job. Might need to tweak the castles a bit, but that's standard procedure by now
  4. Your admin application was a joke so it was denied. Get over it.
  5. We did not enfore this as NRR, at none given point. There was never a complaint that was ruled invalid/vaild because of this to my knowledge. Anyways, please don't be a dick towards the staff while you know how straightening out the work of an admin is. You should have some distance to the game itself and an degree of maturity that should let you have a civil communitcation instead of provocating the situation.
  6. It's not nrr to call someone out as kos after you died. Since Metagaming is not forbidden, you could call someone as kos via Steam and Teamspeak as well. Since it is impossible to determine that this is done after or before your death, how would you enforce NRR on that. You can't.
  7. Yes, already added that teamkills are recorded, onlys need to be displayed, but "teamdeaths" or dying by the hand of a teammate is a good idea, gonna do that. Just gonna play around with it a bit, there might be a small problem with players dueling with their own faction, would add a lot of teamkills that were "intentional" which should not be the purpose of actual teamkills. If I add this I would need to implement the duel recognition simultaneously to solve this problem of determining whether it was an unintentional teamkill or a duel. So this might take some time, not really sure how difficult that will be. But gonna try it, good idea.
  8. The current database structure seems to be stable and efficient. The next goals are to implement the recording of official wars and that players can duel with each other, being recorded in an extra special duel database. Should be as easy as it gets, you just put 'stats:duel playername rounds' into localchat. The player you duel needs to put the same into chat as well to accept the "duel" request. This would offer general duel statistics that really only show how 2 players compete and would also enable mad players to solve ft7 faggotry on the spot by doing duels for 7 rounds. Other than that, would really like to hear your opinions on the stats system. Any suggestions or additional stuff you want to have recorded on the statistics?
  9. My ban list is gasping for new entries. Please, proceed, there is nothing more satisfying than to click on a button you have made yourself to ban someone
  10. Right, gonna implement a banlist for the stats as well since some gaggle of glue sniffers apparently log in with another key from themselves to farm kills. *cough* KingsGuard_Jaime_Lannister
  11. Alright, the new build version should work now and is live
  12. Alright the new version seems to be working way more stable. I'll put up the new system again, so if you could all use the stats:on again the next days, just to collect data and see if it does fine under workload. For documentation, currently updating of the database and going through 170000+ lines of logs ~11MB takes 30 seconds, which is for the whole day at once. As the stats are updated every ~5 minutes, it takes around 2 to 4 seconds to update the database.
  13. Ye, so since I kinda put this together as a prototype, it's pretty much fucked right now and I don't know how to fix this pile of garbage. So I started to redo it from scratch with proper programming, will probably take a few days but then hopefully works correctly. Until then enjoy the nice stats, they seem to continue mutating into pretty absurd numbers
  14. Ye, the amount is absurd, already found the error,trying to figure out a fix for that.
  15. Evidence should've been mandatory to be asked from the accused player to actually prove his killreason. I don't think logs show this clear enough to actually outlay a solid verdict upon them without completely relying on assumptions. The assumptions might be true or false, I don't know, but it seems as the lack of a screenshot or video caused all this confusion here. Would probably be a good idea if Hans and another admin just reiterate the whole complaint, ignoring everything that was pointed out so far in this admin complaint, only using what was actually put onto the original player complaint and then comming back to what was said here. And you should also calm down Rowan before you get a seizure.