Carl

Phoenix Player
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About Carl

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  1. Make a system which won't require admins. No repay, no banning, no massacring, no spawning someone to somewhere etc. Factions would appoint some people to make judgement job in their cities. If one player attacked, he can go to his faction and complains to there, so faction would increase security in the city or in the trade route, and find the criminal. One prison system would be enough, criminals would get in the prison, and wait there until faction release them (forever if the criminal is born-troll). If there would be a system like, killed victim won't lose and armor/weapon/money if he didn't hit anyone in last 15-20 minutes, there won't be any repay need. He would just lost the time since he would respawn in village/city after he died. I think giving judgement into factions would be better. And they will try to be more fair, or else players will play in another more fair faction which will make fair faction's economy stronger and richer.
  2. I think a system something like that would help more to commoner class and helps to keep players up; If a person got killed while killed person didnt hit any other people in last 20 minutes, he wont lose any money and outfit/armor/weapon If a person got killed while killed person did hit once to other people in last 20 minutes, he will lose %25 of the money he carries, wont lose any outfit/armor/weapon If a person got killed while killed person did hit 1-5 times to other people in last 20 minutes, he will lose %50 of his money, will lose his outfit/armor/weapon. His armor and weapon will be cracked, and will need to be repaired for full capacity => Increase the role of armourer and economy If a person got killed while killed person did hit more than 5 times to other people in last 20 minutes, he will lose %75 of his money, will lose his outfit/armor/weapon. His armor and weapon will be cracked, and will need to be repaired for full capacity => Increase the role of armourer and economy This will also remove the dependency of Banking System. And one possible housing system will cover needs of soldiers to put their money/goods into chest in their houses. If one player that is not pro-PW player joined the game and got killed by one random guy in first 10 minutes and lose everthing, that guy will propubly leave the game and wont come up again. If a system something like above could be mentioned, playerbase would has much more quality. There would also be a system like; some areas (Farms/Mines/Villages etc) would be non-attackable zones at nights. Because, in real life there are always population and 7/24 security applications in the state, but in PW people just log out and player number reduces to small amount of numbers which is open to manupulate the game and economy. For example, a system like putting one zone into non-attackable zone between 02:00am-10:00am would be much more realistic since one faction will not be able to elimenate it's rivals at night with small amount of soldiers.
  3. Feature Name: Mini-factions into Faction Category (Website/In-Game): In-game Detailed description of your suggested feature: Basicly the aim is making administration of the faction more easy, fun and accessible for other communities. Faction leader will be able to appoint mini Faction leaders, and mini faction leaders will operate in villages/forts that under main faction's control. For example A faction has 3 forts, one main city, 3 villages. Main city would be divided into 4 neighborhood, each neighborhood could have one market area. Neighborhoods are; A1, A2, A3, A4 neighborhoods. A1 neighborhood's market would be able to sell foods only, A2 neighborhood's market would be able to sell weapons only, A3 neighborhood's market would be able to sell clothes only, A4 neighborhood's market would be able to sell raw materials only. Each neighborhood can be ruled by one minifaction of the main faction, and could get %25 of the total tax on the products and those money could be sent to mini-faction's chest directly, and %75 tax would be sent to main faction's chest. Same for Castles, each castle would be ruled by one mini faction inside main faction and that mini faction could have it's own budget that payed by main faction. Each villages would also be ruled by mini-factions, they would gain %tax from each sold product in the village, and they would protect/operate the village in the name of main faction. When we click on TAB (or click on which button is being used to show player list/Faction etc) there would be different sections under main faction's name for each mini-faction. Pros; > Faction leader shouldnt worry about ruling everything. If something is wrong about one village/neighborhood/castle, s/he can just change that mini faction little bit and keep going. > Mini factions would be some kind of autonomous communities, which will bring more diplomatic games between main factions. for example one mini-faction could betray it's main faction and work for other main faction. > Each M&B clan could be able to play with it's clan members as a mini-faction in one main faction, this will increase the player base and will make more persistent players > M&B clans wouldnt be forced to play other unkown players all the time and they will enjoy more > Management system would be much more easy and simple for main faction leader, s/he will just pick true people to be mini-faction leaders and everything works > Each mini-faction in neighborhoods at the city would try to be more fair/lawful to attrack more players into that neighborhood since there will be friendly competetive between neighborhoods because there would be 4 different markets in 4 neighborhoods > Factions would be more combat-ready since each castle would be always filled with one mini-faction and ready for missions. > Villages and Cities would be more productive and alive Cons; > I couldnt find any cons yet, will write here when i find one
  4. Hello, it is my first post in the forum :P Feature Name: Different Currencies for Different Factions Category (Website/In-Game): In-game Detailed description of your suggested feature: Let me explain the reason why i am suggesting for implemention of different currencies. In PW, there is only one currency, gold. People work in farms/forests/mines and other agricultural things to collect minerals/items, then they sell it (or use them to craft something, then sell the crafted item) to the game. It makes ; > Money comes from nowhere > The total amount of the gold in the game rises forever > While amount of gold in the economy rises, good prices stay stable (no inflation) It means players will have more and more amount of gold while there is no inflation, no value change. If there was one stock market to buy/sell different currencies; > Most productive faction's currency will be more stronger than others > The amount of money in economy will grow balanced relative to production level > There would be one system to "printing money" (faction leaders would decide to print more of their currency, which will reduce the value of currency and increase inflation) There would also be different ruling systems, for example one desert faction is being ruled with Dictatorship, then they changed it to Democracy. There would be one assembly after mini elections in faction's city (assuming cities will be much more big (1-2 km2) in the mod with more players) and when Faction leader wants to print money/change law, it would be asked to the assembly members and they would vote. How is this related to economy? Well, more transparency and supervision will bring more players into that faction, because they would know that faction leader wouldnt be able to print currencies as much as s/he wants since there will be one assembly to ask, so currency won't turn to toilet paper after one night. But since it is not real life, there would be some cons; > When player numbers get lower at night times, one faction could sell/buy other currencies and can manipulite the stock market > When player number get lower at night times, one faction can capture other faction's entire big city and it would bring disastarous effect on other faction's currency But there would be some measures about these, for example there would be one game function to close stock market at night or make cities non-capturable at nights.