William

Community Manager
  • Content count

    2190
  • Joined

  • Last visited

Community Reputation

1261 Excellent

5 Followers

About William

  • Rank
    Godlike Hero

Recent Profile Visitors

4995 profile views
  1. Well aware of this issue, quote from our GitHub repository: Connected with custom shaders that are used in PW. I've tried replacing them with native shaders but then the scene props turn green. "Due to some custom shaders used in PW, made with the Windows HLSL format before the Steam Mac / Linux versions were available: since they don't exist in the GLSL shader format necessary for your system, the meshes are rendered blank white. I have heard it should be possible to write/convert to GLSL shaders, but I don't have the time." - Written by Vornne. So essentially the PW custom shaders would need to be converted from HLSL to GLSL format and that's a bit complicated. Will need some outsider help for that.
  2. Would people like to see this map converted to PK 1.2?
  3. Avenger will take backups of the shop database and the in-game database. Everything will be wiped like mentioned. Avenger will then refund your inventories whenever he can spare the time.
  4. We're having a look if we can transfer the items in time, otherwise, we'll just edit the map so you can sell your plate. The shop is still most likely getting wiped though, not sure. The thread will be updated when more info is available.
  5. I thought u only put in some carts? 😂
  6. War of the Three Monarchs Original Creator - @Dekkers PK Conversion - @Proton Please post all bug reports and suggestions for War of the Three Monarchs within this thread. In order to resolve issues as quickly as we can, we request you clearly describe each bug/suggestions you find in detail and describe it's location, whilst keeping your post short. Screenshots of the bug or to help describe your suggestion would be greatly appreciated.
  7. Shop Wipe & Inventory Wipe Heya, Item ID's will be shifting alongside the new update which is why we will be wiping the shop and inventory of all players again (your money stays untouched). Once again, we will not be issuing any refunds. If you have a plated charger send me a PM on the forums. You have until this Friday to sell any items after which everything will be wiped like explained above. Switch to 1.2 The switch to 1.2 will happen on Saturday 27th of October in the morning (the main server will go down towards the Friday evening). Cya in 1.2, Phoenix Team
  8. Rhadaron Original Creator - @Dekkers PK Conversion - @Proton Please post all bug reports and suggestions for Rhadaron within this thread. In order to resolve issues as quickly as we can, we request you clearly describe each bug/suggestions you find in detail and describe it's location, whilst keeping your post short. Screenshots of the bug or to help describe your suggestion would be greatly appreciated.
  9. Reykjarvik Original Creator - @Dekkers PK Conversion - @Proton Please post all bug reports and suggestions for Reykjarvik within this thread. In order to resolve issues as quickly as we can, we request you clearly describe each bug/suggestions you find in detail and describe it's location, whilst keeping your post short. Screenshots of the bug or to help describe your suggestion would be greatly appreciated.
  10. Persistent Kingdoms 1.2 Changelog [THIS IS A TEMPORARY CHANGELOG JUST FOR THE PURPOSE OF THE TEST] Hello! We have finally managed to conclude the next chapter of Persistent Kingdoms - Version 1.2. Over the past months, we've have been developing this version with breaks in between. Overall we're pretty happy with the changes we've implemented and we're sure you will like them as well. There's always room for improvement and we'll most probably continue to work on the mod but on a smaller scale, depending on the motivation of our team. Without further ado, here's the 1.2 changelog: New spectator mode Server owners will now be able to enable another spectator mode. After a player dies the spectator camera will be locked above their position so that they can spectate the remainder of the fight until they respawn. Horses and players are now healed based on the time It has been the case so far that if you wish to heal your horse or yourself with food and a bed you have to hold F on the designated scene prop until the bar fills up after which your health increases. From now on your health will increase based on the amount of time you held F, which comes very useful in events where you have to hold F for the complete duration of the bar filling despite needing a very small health increase. Day/night cycle added (optional) We have added a day/night cycle to the mod that is completely optional and can be enabled via the server configuration. The length of the cycle is dependent on the number of seconds set in the server configuration (you can have multiple cycles per day). Credit to the SRP team. New animations: Begging & praying & pike stance Item changes & Scene prop changes: 2 crowns added. Argad addition: A pig An executioners axe Practice arrows&bolts (just renamed) Rings & earrings Tappiseries Some enterable buildings & tents 15 new clothes Letter item added 7 new special weapons added. Great bascinet replacement Plated charger replacement 3 assassin hoods added, 3 assassin armours, 3 mercenary armours, 1 new plate 2 new playable instruments – Vielle & Flute A new small boat Buy points for weak spawn weapons added. Notice boards SRP addition (6 new enterable townhouses added, 2 new kaftans) Mod optimization: Revamped animation system. Animation restrictions have been done differently which means that the animations now have a very smooth transition and are much more performance friendly. Bump & specular textures optimized All bump & specular textures have been resized to a lower resolution. This has no visual effect but will in theory increase FPS slightly. Mod cleanup Despite adding a large number of new resources to the mod we have managed to decrease the size of the mod by 100MB by removing unused resources and optimizing textures. Shader check All items received a check in terms of shaders to ensure everything looks as it should in-game. LOD’s were added to all items that didn’t have them. Certain items were missing LOD’s which more or less better the performance of the mod by loading lower quality models in the distance. The missing LOD’s were generated and added to the mod. Administration changes: Faction ID's were added to most logs. Support for custom banners added Server owners can now assign custom banners to anyone via scripts. This is useful for RP servers where even commoners want to proudly wear their heraldic colours. Bug fixes: Glitchy indestructible doors were fixed. Show pouch to nearby players logs fixed. Walking mode bug fixed. CWE scene props fixed on DX7. Miscellaneous: Wooden poles were removed from CWE walls. Early transitional armour transformed into a heraldic item. Plated charger retextured. New banners added.
  11. Is this on default PK textures, cause that water looks hot af
  12. Dormarsh Mountains Original Creator - @Avenger PK Conversion - @Proton Please post all bug reports and suggestions for Dormarsh Mountains within this thread. In order to resolve issues as quickly as we can, we request you clearly describe each bug/suggestions you find in detail and describe it's location, whilst keeping your post short. Screenshots of the bug or to help describe your suggestion would be greatly appreciated.
  13. Dormarsh mountains being reworked. Reykjarvik also needs converting, completely forgot that.
  14. The North and Stormlands are more or less done so that's off the list. War of the three monarchs is being reworked. Dormarsh mountains needs a new scener that will rework it to PK as the previous scener failed to deliver. Let me know if you want to rework this one. Rhadaron needs a touch of an experienced scener and since @Dekkers won't be touching it I doubt we'll see it any time soon. Unless @Proton does it.