Head Admin
  • Content count

  • Joined

  • Last visited

Community Reputation

667 Excellent


About William

  • Rank

Recent Profile Visitors

3239 profile views
  1. No. It will be optional but I imagine you'll want to use it after we reveal what it does.
  2. The launcher will be optional. We'll add certain aspects to it that will be specific to the Phoenix server which will be mentioned in later dev blogs.
  3. Tommy the slave will fix it immediately :)
  4. Dev Blog 18/03/18 Hello, Another busy week is behind us. We've implemented a few simple features that will make quite an impact on the gameplay and the mod. There are many more things that we're currently working on, but this is just the portion that is already implemented. [WIP] Phoenix Launcher BridgeTroll made it quite far with the Phoenix launcher designed for the Persistent Kingdoms. The launcher will at the first launch install the mod and then with every launch after that check if the mod is up to date. If new updates are detected, the launcher will update the mod automatically by downloading the new or updated files and not the whole mod again. Multiple other features will be included in the launcher that we will mention in later dev blogs. Fast Inventory Transfer Transferring items is now much faster and smoother. Simply right-click the item you wish to transfer and it will automatically jump into the correct slot within your inventory. Show Pouch To Nearby Players We've implemented a feature that enables you to show your pouch to all nearby players. The reach of the "show pouch" is equal to the reach of the normal local chat. It's properly logged as well. Kick & Outlaw Messages You now receive a message when kicked or outlawed from the faction. This was necessary due to the new marshal feature which enables multiple people to kick & outlaw you from the faction. New Skyboxes We've added 25+ new skyboxes that can be used by mappers to change the way their maps look. That includes sunny, cloudy and night-time skyboxes. Here's a few examples: Dedicated Arrow & Bolt Holders We've created a new scene prop that is specially designed to hold only arrows and bolts. Mappers will be able to place this on strategic points across the map and castles. In return we've disabled the ability to store arrows & bolts in all the other inventory props & carts. We've implemented this with the aim of removing the "endless supply of arrows" in sieges. It's pretty obvious that this has been one of the main goals of this mod - Giving arrows & bolts a strategic value that needs to be accounted for. We're still discussing the implementation of dedicated arrow carts that could be used for offensive purposes or for easier transfer from the armoury to the walls. Update On Armours We've successfully implemented most if not all of the body pieces, gloves and boots that we had in mind. Helmets require some simple fixes which will be done in the following days. All that remains is to complete this section of the mod is the implementation of the crafting recipes which will be done in the following days. We might consider adding some more civilian clothing in the following days which can then be used on roleplay servers. Miscellaneous A bug where freeze walls (created by admins) would remain in place after the player disconnected should be resolved now. Equipment logs have been added when a player connects or disconnects from the server. Check the full log system here. Suggestions Keep posting suggestions. We consider every suggestion you post: http://pw-phoenix.com/forum/index.php?/forum/176-suggestions/ Posted images don't include the new graphical changes or banners. All features are subject to change. Feel free to discuss this dev blog down below. Phoenix Dev Team
  5. You have to understand it's hard to believe you "didn't know" he died already, given the fact he died 3 times in a span of 4 minutes after which you decided to punch him to death. When you take that fact into account your case becomes a blatant RDM. Now, I would have probably issued you a 1 day ban but the punishment always had and always will remain to admin's discretion. The punishment in this case didn't differ from my own judgement to the extend where it would warrant me or Henricus interfering and changing the admin's original decision. Invalid.
  6. Steam group created: http://steamcommunity.com/groups/persistent-kingdoms Whenever there are any updates, we'll make sure to post them there.
  7. Taleworlds forums, Youtube, Mod DB, Nexus, transferring existing PW communities over.
  8. Dev Blog 11/03/18 Hello, another week is behind us and it's time to show what we managed to change and improve. Castle Capture Flag Animation To improve the feeling of capturing a castle and to give everyone a clear view of the capturing progress, @Tommy implemented this simple yet amazing addition: Toggle Basic Name Labels War zones are more often than not places where you simply turn off the name labels as it's impossible to see anything with them. A toggleable feature has been added which will enable players to recognize enemies based on the colour of the "+" sign. The colour of the sign is equal to the heraldic colour of the faction. Faction Messages Faction members now receive the following messages based on the actions of the lord/marshals: You have been given door keys! You have been given money chest keys! You have been given item chest keys! You have been given announcers! You are now a Marshal! "Drop all" Button A button has been added to the money management menu which enables you to drop all the money at once without manually entering the numbers. Teleportation With Horses A new scene prop (doors) has been added which enables players to teleport through doors while mounted up. Mappers will now have the ability to switch between doors that allow and doors that don't allow teleportation while mounted up. This means players will be able to get out of spawn rooms with their horses but won't be able to go into throne rooms etc. while mounted up. Admins will also be able to teleport people that are mounted up and teleport to people while they are on a horse. Poll Cooldown A 20-second timer has been introduced after a poll succeeds or fails. During that time it's not possible to vote a new lord. New Armour Pieces We continue to add new armour pieces (@Viper and @Exima). We have some boots and helmets to show this week: New Log System In PW_4.5 server owners had to create their own log systems in order to properly administrate their servers. That won't be the case anymore. @Saptor has written a new more advanced log system which will disable the need for "server-side" logs and provide more detailed information about events on the server. Examples: 15:40:48 - William attacked Saptor with a Short Bow dealing 5 damage. 15:39:01 - William attacked Saptor with a Falchion dealing 40 damage. 00:00:10 - Saptor attacked Horse (Boar) dealing 13 damage. 15:52:02 - William hit a ship (IID: 45). 15:45:23 - William hit door of Blue faction for 32 damage (IID: 54). 15:35:20 - William hit Saptor's shield dealing 25 damage. And many more advanced logs. IID represents a unique number of a scene prop or an item in the game (for example every ship on a map has it's own IID). Admins will be able to use that number in many cases to track the progression of events. The system will be developed further more. Miscellaneous Shorter banner item buy time. Decreased import timers for wheat, calfs and boarlets. Engineers and master smiths are now able to use handcarts. We've increased the offset for bought items. It's now easier to pick up bought items and harder to accidentally re-sell them. Suggestions Keep posting suggestions. We consider every suggestion you post: http://pw-phoenix.com/forum/index.php?/forum/176-suggestions/ Posted images don't include the new graphical changes or banners. All features are subject to change. Feel free to discuss this dev blog down below. Phoenix Dev Team
  9. Up to the community as always.
  10. The server runs on a different version which is why all of you are experiencing bugs. The purpuse of this is to just test the way basic name labels look, for all we know it can fuck up the whole game as it’s like running PW_4.0 on a server that runs PW_4.5 @Plop
  11. Hello, It's been brought up by a number of people to increase the HP of light horses. We believe that most of the community is of the opinion that the HP of heavy horses shouldn't be changed, but there have obviously been different opinions on the light horses. We would increase the HP of the light horses slightly if the poll went towards "yes". Up to the community to decide as always.
  12. But the mod can be used to create roleplay servers such as CRP...
  13. We now also have a Mod DB page which you can find here:
  14. What Hagaron said ^^
  15. Marshals don’t automatically receive money chest keys nor can they manage them. That is still the decision of the lord.