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About Sunkenice

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  1. I fully support this message!!
  2. This map is called skyrim but literally looks NOTHING like skyrim wtf dekkers
  3. Perhaps this has already been covered, but what will happen to our forum inventories once the new mod is released. Will all items carry over? Will we be refunded the cost and all items deleted? Will they all just be flat out deleted?
  4. This I think is a matter of clans vs pubs. Clans (I presume) won't like this because it lengthens the process of stocking castles, nobody wants to be the poor guy selected to create 100 maces for the upcoming war. If this is implemented those 100 maces become 10x longer to create. However those who enjoy playing the mastersmith role, myself included, would love this. :( and we all know who wins any decision that is pubs vs clans
  5. Does creating new items entail 3D modelling, exporting to a certain file type then texturing your item, or is it another process?
  6. This. When you make events solely for clan members and throw out permabans for anyone who dares consider joining in on the event, you give off the impression that pubs are in fact not part of the community. I wasn't banned nor did I take part, so personally I'd consider myself a neutral party, but the fact this has occurred is down-right pathetic. If you're going to exclude people from playing the game and permabanning them for joining a clan-only event, make a clan only server. It's retarded.
  7. This. However there are many other ways to reward people, for example: Daily rewards. (x amount for killing x amount of players in an enemy faction that day, x amount for travelling x amount of distance during that day, x amount for crafting x amount of items) Implementation of something along the lines to "Repairing x amount of damage as a mastersmith/building x amount of ladders" gives you a few k, "Healing x amount of damage as a doctor" gives you a few k, "Travelling x amount of distance if you're trained the traveller class" gives you a few k, "Sailing x amount of distance as a sailor" gives you a few k. It all depends on what the new server side scripts can support.
  8. surely this is just inflation of the PW economy and nothing would actually change other than lowering the value of the gold people already have in their banks, and making their current bank limit less valuable too.
  9. :( I guess this map wasn't a success?
  10. Would it also be possible to track damage dealt too, rather than just kills?
  11. Wow, a map that might actually make me interested in launching pw!!
  12. Outlaws do not need to request help to be assisted by other outlaws. The above is a great rule. It means that pub outlaws who meet up in game don't break the rules by accidentally forgetting to say help, and it also increases the fluidity of the outlaws gameplay experience. However, commoners who meet up in game and decide to play together don't have such a luxury, and this could potentially lead to new players to the server being banned, and dissuaded from ever playing Phoenix again. I also often play with newcomers, and it's frustrating watching them getting halted and killed, and not being able to help them in the situation purely because they panicked and forgot to type help in local chat. They then ragequit, never to step foot on PW_Phoenix ever again.
  13. I like it. The armor was more for everyone else. I would love to see this list implemented.
  14. Honestly I'm just bothered about the clothing rather than the armour. However there are reasons to add everything I've listed above, coming from multiple points of view. Most people who have linked their player to their forum account are in clans, but not all, so let's start off from a commoner perspective. Each castle and each faction slot is occupied by a clan. I'm trained as a footman in the commoner faction, and I really want to buy some heavy armor to wear. However every time I enter a castle with a 30k+ money bag I get halted, killed, and lose 3k. Some maps don't have certain selections of clothing, and for example, the map we're currently on does have a lot of clothing. However most of the clothing in praven starts off with 0 stock and doesn't offer any crafting refunds, so there's no chance you'll be able to wear any of those until map reset. I want to wear a certain selection of clothing, or buy a certain weapon, but for some reason a large clan has occupied richfield, and isn't allowing anyone other than themselves to enter the shop. Now from a clan member perspective (Let's say for arguments sake that my clan is hostile towards every other, and we're trying to be bullied off the server) Some castles don't have heavy lances. These are CRUCIAL for cavalry in big clans, but every time I die, I will have to buy all my equipment in my castle, then spend 5 mins trying to sneak into a castle owned by a clan who is hostile towards my own, just for a heavy lance. Same can be said for spiked maces, as some castles don't stock them. I want to ride a courser, however my stables don't do them, and every clan is hostile towards me. I will have to try and sneak in, risking losing my 40k tin just for a 3k horse and the wolfguard/kingsguard gear is self explanatory. Some maps they have an awful time trying to source armor that is only sold in hostile castles. This would be incentive for more people to donate. The morningstar is heavily recommended for cavalry, and the khergit bow is fun for archers whenever there isn't any wars, or during pub wars. Providing both for donators just is more incentive to donate.
  15. As it stands, the player shop is rather bland. I never use it other than to buy the horses, plate, and the occasional steel shield. I would like to have a wider selection to purchase on the forums, as well as out of the ordinary weapons such as war spears, khergit bows, and scimitars. Perhaps more armour could be added for donators too, rather than just plate (Perhaps kingsguard/wolfguard/beargard/whateverguard armour). Below are the changes that I would suggest. I have put in italic the items I would personally love to see added. Non Donators Weapons: War Spear Elite Scimitar Torch Iron staff Heavy Lance Broom Armour: Red shirt Tunic with Vest Leather Jacket Nomad Vest Tribal warrior outfit Robe Dress Blue dress (The vibrant one that's different to the red and green dress) Wedding Dress Friars Robes Cuir Bouilli (Perhaps, as you can buy good archer armour from the forums, why not make low tier infantry armour available too? Perhaps make a helm and some boots available along with it) Helmets: A selection of hoods Black hood Leather cap Fur hat Blue Head Scarf Felt hat (The pointy one) Shoes: A selection of hose Friars Sandles Hide Boots Donators Weapons: Spiked mace Morningstar Khergit bow Armor: Elite Armor (The wolfguard and kingsguard versions) Coat of plates Helmets: Elite Helm Full Helm Horse: Courser Increase on the amount of gauntlets, plate boots and winged great helmets that can be purchased / make it so there are no restrictions on how often they can be purchased.