Alaric

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About Alaric

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  1. Thanks again for all the responses guys. This one was much closer than I'd expected it to be.
  2. I completely agree with that.
  3. The polling continues. I'm not going to start pushing policy. This is just for a piece I'm working on personally. It'd be preferred if you'd also post the reasons for your views.
  4. Thanks guys for all the responses. This will be very helpful.
  5. ^^
  6. It's an inquiry into public opinion.
  7. A continuation of the previous poll. Again taking the question at face value, which would you consider to be the ideal average size for clans?
  8. Thanks for the responses. Looks like an overwhelming majority of people agree.
  9. Taking the question at face value, which do you believe to be better?
  10. There's already an incentive when stocks are low. It's very lucrative. This is clearly enough because people already do it.
  11. Have you ever heard the tragedy of Matthew_Irons the sailor?
  12. The Common Weal - To the benefit or in the interest of the entire community / the welfare of the collective. Rota Fortunae - Quite literally the 'wheel of fortune'.
  13. I don't really have an opinion on that idea yet. It's just an example of how you can't make the minor change without the larger change. I can't imagine it's all that likely you'd have anything near unanimous support for it.
  14. The impact upon the economy caused by leather gear is negligible, and it's not like anyone would loot the leather armour. The argument for making nakeds die in one hit is that it's realistic. It's similarly realistic for a guy in a leather cap to die after a single whack in the head from a mace, so you'd have to scale that down too. All that would end up happening is that leather armour would pollute the server like spawn gear (making the new changes completely redundant) and new-spawns would become cripplingly weak during serious wars.
  15. Surely if you can build the boat from the build box, you can also destroy the boat from the build box?